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Current Issue » January 2012

From the Mid Atlantic Radio Kontrol Society, Snow Hill, Maryland

Learning to 3-D and 3-D Well; Hovering and Torque Rolling

by Jeremy Chinn

Part 4 of 5
In the past installments, you got the appropriate virtual and real airplanes to fly, as well as practiced methods to help speed your learning. During that time you also built two of the fundamental building blocks necessary to learning 3-D aerobatics—the Harrier and High Alpha Knife Edge.

It is now time to put those skills together to learn an advance level 3-D skill—the Hover. Why is the Hover an “advanced” level 3-D skill, and why did you learn to Harrier and fly Knife Edge first?

When hovering or flying a torque roll, you must use the tail of the airplane to control the model and keep it in a state of balance or equilibrium while hanging from the propeller disk. To do so, you must be very competent with the rudder and elevator to steer, or correct, the airplane. Learning to fly the Harrier and the High Alpha Knife Edge teach those skills rapidly and effectively.

The other reason is based on safety and airframe longevity. When an airplane falls out of a Hover or Torque Roll, it always passes through an attitude similar to a Harrier or a High Alpha Knife Edge. Since that attitude also generally requires slower movement to maintain altitude, it is generally best to “catch” the airplane as it falls out of a Hover or Torque Roll when it reaches Harrier or High-Alpha-Knife-Edge.

Once again this maneuver is much easier to learn on a simulator first using the “reduced time” method and then transfer the skills to real life.

The optimum conditions to learn to Hover start on a day with a mild constant breeze. Start with the airplane in a low (one to two feet off the ground) upright Harrier flying into the wind. I like a distance of about 40 feet away from myself for this exercise. Chose a spot over the field and gradually increase the throttle while initially increasing the elevator back pressure at the same time until the airplane is totally supported by the propeller disk. Inevitably, the airplane will begin to wander or lean left, right, or another direction.
Once the airplane gets out of Hover position, you have two choices to exit the maneuver:

1. Go to full throttle and climb up and out of the Hover. This is most pilots’ gut reaction and is fairly effective; however, if the airplane is totally out of shape, or in an orientation the pilot is not comfortable with, going to full throttle in that position can be scary or even downright dangerous.

2. The better alternative to the full throttle exit is to allow the airplane’s nose to fall until the airplane is either upright or inverted on the wing. The pilot can then fly out of the maneuver easily in either an upright or inverted Harrier, which was mastered earlier. Exiting in this manner is generally safe and also allows the pilot to get back into Hover position more quickly.

Some things to avoid for the person learning to Hover:

• Many people try to enter a Hover by flying in at high speed and pop the nose up rapidly to enter the Hover. Unfortunately, in this case, the airplane has a large amount of energy to bleed off before it can hit the “sweet spot” and initiate the Hover.

• Don’t waste time trying to learn to Hover two, three, or even four mistakes high. When at that altitude, there is no way you can see the airplane well enough to make the right corrections and keep in the Hover.

Continue this exercise until you can enter a Hover at will and enter and exit the Hover safely and fully under control. For extra practice, try entering a Hover from a High Alpha Knife Edge or Inverted Harrier.
Q
 

January 2012
Table of Contents

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President to President
A New Year

Leader to Leader
Lead with Communication

On the Safe Side
It's an Attitude

Club Corner
Keep Your Site Owner in the Loop

Editor's Picks
75th Anniversary Club Newsletter Contest Winners

Scale Plans Building for the Novice: Part 4

Put Skis on Your Models (for your winter wings)

Pinning Hinges for Increased Security When Flying

Nominations Due for Vice Presidents in Districts II, IV, VI, VIII, and X

Tips & Tricks

 

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