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YOU LEARN a lot from watching what happens at the flying field on a Sunday afternoon and even more from the beginners. You learn what the basic flying skills really are and, most important, you see the beginners struggling with their trainers' shortcomings.

    In all fairness, even the best of these designs are often built (or assembled from ARF kits) by inexperienced enthusiasts. It would be almost impossible for it to be any other way!

    So much hard-earned experience goes into building a well-behaved RC airplane, more goes into installing the mechanical and electronic systems, and even more goes into adjusting or trimming for best flight performance. The purpose of this "From the Ground Up" installment is to make it easier to gather that knowledge and experience.

    When I refer to "best flight performance," I don't mean making your trainer perform like a P-51; I mean getting your model to perform its intended "mission" as well as it was designed to. For a trainer that mission is to be well behaved, predictable, and have solid control, especially during takeoff and landing.

    The mission of sport and Scale airplanes is similar to the following—with some additions, depending on the type of model. It would be good for a Scale airplane to be well behaved while performing any maneuver that is typical of the prototype. For the sport flier it would be nice if the airplane's predictable behavior helped him or her "look good" while enjoying the sport.

    On the other hand, many airplanes have what we often call a "personality." That's code for "It ain't quite right but I'll live with it."

    Sometimes experienced fliers do not even realize they're living with a model's undesirable quirks; either their skills are good enough to cover for it or maybe they have never had their hands on a dead-honest airplane. It can be an eye-opening experience! Students don't have those skills yet, and they have no basis for comparison at all; and that can be a problem.

    That, in a nutshell, is why we are here: to learn that you don't have to live with it. We can make it better and your flying will benefit at all skill levels, from beginner to highly competent. Most important, as a student your learning curve can be shortened if your airplane is working with you rather than against you.
 


 

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The Kinds of Problems to Be Fixed: Your Model's "Personality Problems": The list of common trim problems is not that long. It doesn't have to be because any problem can make flying your airplane difficult. Multiple problems usually add up to more than the sum of the individual parts. There is often more than one cause for a particular problem, and we must figure out where to attack.

1) Poor aileron control response (especially at low airspeed) and directional trim that changes at different airspeeds make accurate flying difficult. These two problems can make it unnecessarily hard to learn to land.

    It's tough enough for a student to learn left from right while on the landing approach, but if the airplane tends to deviate to one side and then the control you use for correction becomes sluggish, you have the beginnings of a panic situation. This is supposed to be fun, and we just don't need panic situations!

2) A tendency to veer off in one direction (usually the left) when climbing or when full power is applied adds an unnecessary workload during takeoff. Combine this with poor aileron control response, and you have another potentially unsafe combination.

3) If your airplane drastically changes pitch trim with changes in throttle and airspeed (meaning it's either climbing or diving without elevator input), it's a problem that can lead to a loss of airspeed and control at the wrong time. This can combine with both of the preceding to create even bigger problems.

    Depending on the airplane's mission, we often intentionally set it up to climb with full throttle (but not too steeply), to maintain level flight at cruise power (maybe a bit more than half throttle), and to finally descend at a gentle glide slope (with enough airspeed for good control) at a fast idle.

4) This next problem is closely related to the preceding problem. If the airplane does not settle into a predictable glide slope when the throttle is reduced, this can add to the pilot's workload during final approach and landing. A proper glide has a predictable sink rate that is just steep enough to maintain adequate airspeed for good control, but it is not so steep or so fast that it makes it hard to get the airplane to settle to the ground in the flare.

    The flare is that last portion of the landing, in which up-elevator is added to almost stop the descent rate and bleed off the last bit of excess airspeed. This makes the model touch down in a three-point attitude if it is a tail-dragger or with the main gear first and the nose wheel an inch off the ground in the case of a tricycle-geared model.

    If the glide is too shallow, the airplane will mush along with the nose up and with low airspeed, leading to poor directional control authority. This often leads to the problems in item 1. You will often find experienced pilots landing a particular airplane "hot," or fast, every time because the model has a controllability problem at low speed.

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